1 Take Prizes
Every time you knock out an opponent's Pokémon, you claim one of your six face-down Prize cards. Collect all six first and you win.
A friendly, complete walkthrough of the Pokémon TCG — from what's in your deck to landing the knockout that wins the match. Perfect for first-timers pulling up a chair at the shop table.
Two Trainers face off, each with their own 60-card deck. You send Pokémon into battle, power them up with Energy, and attack until your opponent is out of the game — by prizes, by knockouts, or by running out of cards.
Every time you knock out an opponent's Pokémon, you claim one of your six face-down Prize cards. Collect all six first and you win.
If your opponent has no Pokémon left in play — Active or on the Bench — they lose on the spot, no matter how many prizes remain.
If a player can't draw a card at the start of their turn because their deck is empty, they lose immediately.
Every deck is exactly 60 cards, built from three card types working together. Understanding what each card does is the fastest way to feel confident at the table.
Both players set up at the same time, hidden behind their playmats.
Shuffle your deck and draw a starting hand of 7 cards. If you don't have a Basic Pokémon in hand, reveal your hand, reshuffle, and redraw — your opponent draws one extra card as compensation.
Put one Basic Pokémon face-down as your Active Pokémon. You may also place up to five more Basic Pokémon face-down on your Bench.
Count out the top 6 cards of your deck face-down as your Prize cards — don't look at them. Then everyone flips their Active Pokémon face-up together.
Flip a coin or otherwise agree on turn order. The player who goes first skips their first Draw Step and can't attack on turn one.
Every turn follows the same four beats. Within the Action Phase you can do things in almost any order, as many times as the rules allow.
Draw one card from your deck to start your turn. No cards left to draw means an instant loss.
Play Basic Pokémon to your Bench, attach one Energy, evolve Pokémon already in play, play Trainer cards, use Abilities, and retreat if you want to swap your Active Pokémon.
Choose one attack your Active Pokémon can pay for and resolve its effect. Attacking always ends your turn.
Special conditions like Poison or Burn are checked, then the turn passes to your opponent.
Damage from an attack is dealt in Damage Counters (10 damage each). Two type interactions can swing the math in either direction.
Weakness — damage is doubled.
Resistance — 30 less damage taken.
Knockout — HP at or below 0 means the Pokémon is discarded and the attacker takes a Prize.
Some attacks and Trainers inflict a Special Condition on the Defending Pokémon. These are checked during the Pokémon Checkup between turns — a Pokémon can only have one sleep/paralysis/confusion condition at a time, though Poison and Burn can stack alongside it.
| Condition | What Happens |
|---|---|
| Poisoned | Takes 1 damage counter (10 damage) at every Checkup. Stays until the Pokémon retreats, evolves, or is otherwise cured. |
| Burned | Takes 2 damage counters (20 damage) automatically at every Checkup, then flip a coin — heads cures it, tails it stays burned. |
| Asleep | Can't attack or retreat. Flip a coin at Checkup — heads wakes it up. |
| Paralyzed | Can't attack or retreat until the end of your next turn, then it wears off automatically. |
| Confused | Flip a coin to attack — tails means the attack fails and your own Pokémon takes 3 damage counters instead. |
Keep any one of these in sight and you're playing to win the game.
Knock out Pokémon, take Prize cards, and be the first to collect all six.
Leave your opponent with zero Pokémon in play — Active or Benched — and they lose instantly.
If your opponent can't draw a card on their turn because their deck is empty, the game ends in your favor.
Ready to play? Bring this guide to Games Mothership — we'll get you a starter deck and a seat at the table.
Guide built for Games Mothership · Pokémon TCG rules summarized from official Pokémon Company resources. Pokémon is a trademark of Nintendo/Creatures Inc./GAME FREAK inc. — used here for educational reference only.